These appear to be real-life professional video game drivers, and while some may consider their inclusion a cool factor, most players probably won't bother to see their lines. Before and after races, there are also optional text bubbles from random individuals. Though to be clear - these encounters are just a few lines of text and a photo. If you bring a special car, you could encounter some more famous faces from the automotive world. For example, at the same Café there is an old man who will tell you some random facts about the car you are currently using. ![]() There are also half-hearted attempts at giving the game some personality. This setup is straightforward but rather uneventful, and it repeats for the entire campaign. ![]() Sometimes, instead of collecting three cars, you will be asked to visit the game's various menu hubs, or participate in a quick tournament (which is just twoto five races in a row). After getting the three required automobiles, you return to the Café menu, where the owner will give a short overview of the importance/history of the cars you have collected, as well as the next set of three to obtain. The latter option is obviously the best approach – it gets you racing, and rewards you with free cars. Doing each quest is easy – you can either buy them outright, or you can complete three specially marked races and get them as a reward for finishing at least in third place. ![]() Each quest will require you to collect three cars, typically grouped by manufacturer or type – from coupes and muscle cars to Porsche and Alfa Romeo collections. ![]() Players will be introduced to the cars and tracks in the game by following a series of quests from a Café owner. After a non-existent campaign in GT Sport, Gran Turismo 7 looks to rectify this by offering a structured single player experience.
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